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 Post subject: Admin tools [ 1.7.7.1 ]
PostPosted: Wed Mar 20, 2013 10:49 pm 
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Posts: 499
///////////////UPDATED, WORKS WITH 1.7.7.1!!!!//////////////////

In this tutorial I'll show you how to add Admin tools like : God mode, teleport, zombie shield etc... to your server. BattlEye tested!

Thanks to BluePhoenix175 for making this script! http://opendayz.net/index.php?members/bluephoenix175.3310/

This script will add:
- ESP / teleport
- God Mode
- Vehicle God Mode
- Fix Buildings
- Spectate Player
- Heal nearby players
- Look-n-repair
- 6 skin options including invisible skin
- weapon kits
- and zombie shield
- vehicle spawning
-teleporting players to you

Special thanks to jasonpointer who updated the script, and helped me getting this working on 1.7.7.1! Profile: http://opendayz.net/members/jasonpointer.6590/

Installation:

1: First download the script from here (1.7.7.1) https://www.dropbox.com/sh/ymwc0j4ln6hrztm/biXnOIhsB-

2: Extract it, and put the "admintools" folder into your root mission folder.

3: Make these changes in your init.sqf

A) at the bottom of init.sqf you can see this:

Code:
// Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
if (!isNil "dayZ_serverName") then {
   [] spawn {
      waitUntil {(!isNull Player) and (alive Player) and (player == player)};
      waituntil {!(isNull (findDisplay 46))};
      5 cutRsc ["wm_disp","PLAIN"];
      ((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
   };
};


above that, insert this code:

Code:
[] execVM "admintools\Activate.sqf";


I will look like this:

Spoiler:
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
};

[] execVM "admintools\Activate.sqf";

// Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it
if (!isNil "dayZ_serverName") then {
[] spawn {
waitUntil {(!isNull Player) and (alive Player) and (player == player)};
waituntil {!(isNull (findDisplay 46))};
5 cutRsc ["wm_disp","PLAIN"];
((uiNamespace getVariable "wm_disp") displayCtrl 1) ctrlSetText dayZ_serverName;
};
};

#include "\z\addons\dayz_code\system\REsec.sqf"


B): Find this code:
Code:
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";


and change it to:
Code:
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";


C): Find this code:
Code:
[] execVM "\z\addons\dayz_code\system\antihack.sqf";


and change it to:
Code:
//[] execVM "\z\addons\dayz_code\system\antihack.sqf";
this will disable the useless DayZ antihack.

6: Place the admin ids into activate.sqf and admintoolsmain.sqf (thanks again jasonpointer!) click on the spoiler:

Spoiler:
Too add UID's

simply open admintools\Activate.sqf
Basically in line 2 just edit in between the brackets add this in
Code:
,"PLAYERID"

E.g :

if ((getPlayerUID player) in ["11111111"]) then {
to
if ((getPlayerUID player) in ["11111111","22222222"]) then {

it will looks like this:

Code:
waituntil {!alive player ; !isnull (finddisplay 46)};
if ((getPlayerUID player) in ["111111","222222"]) then {
    sleep 30;
    player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};


Also Edit admintools\AdminToolsMain.sqf

Add all UID's like you did above in this line
Line12 if ((getPlayerUID player) in ["111111","222222","333333","444444","555555"]) then { //all admins

Any lines you dont want to allocate anyone then just edit so its like this
LineXX if ((getPlayerUID player) in [""]) then

For basic sub admin, Add in their UiD's here. If not then leave it like above ""
Line13 if ((getPlayerUID player) in ["111111"]) then { //mods

For sub admins, Add their UiD's here. If not blank it like above ""
line23 if ((getPlayerUID player) in ["222222","333333"]) then { //admins

For full admin powers, Add their UiD's. If not blank it like above ""
line33 if ((getPlayerUID player) in ["444444","555555"]) then { // super admins

Hope this is clear enough.


How to get your unique id:
Spoiler:
Profile>>"PlayerName">>Edit, look in the bottom left hand corner for "Player ID" that is the number that needs to be added to the code.


7: Download these BE filters (thanks inkko !) : https://www.dropbox.com/sh/6i87emd336hinsw/0VFA6_kjpP and replace them with your server's BE filters. <--- (Check the "READ ME FIRST" topic, it will help you.)

8: EDIT YOUR DAYZ_SERVER.PBO

Spoiler:
8: Unpack your dayz_server.pbo.

9: Open the server_cleanup.fsm the line you are looking for is either:

Code:
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") ) then {" \n


change it to:

Code:
" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable ["Sarge",0] != 1) ) then {" \n


or if your code looks like this:

Code:
if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n


change it to:

Code:
if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) !=


10: Open the server_objectUpdate.sqf and change this

Code:
if (!_parachuteWest) then {
if (_objectID == "0" && _uid == "0") then {
_object_position = getPosATL _object;
diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object, _object_position select 0, _object_position select 1, _object_position select 2];
_isNotOk = true;
};
};


to
Code:
if (!_parachuteWest) then {
   if (_objectID == “0″ && _uid == “0″ && (vehicle _object getVariable ["Sarge",0] != 1)) then {
   {
      _object_position = getPosATL _object;
      #ifdef OBJECT_DEBUG
          diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]“, typeOf _object, _object_position select 0, _object_position select 1,
         typeOf _object,
         _object_position select 0,
         _object_position select 1,
         _object_position select 2]);
      #endif
         _isNotOk = true;
   };
};


10: Pack your mission, and server folder and upload it to your server.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------

If your player ID has been added to the correct portions of code a option will be added to the scroll menu. (It took me like 20 seconds to appear)

FAQ

Spoiler:
Q: I teleported and now I cant move!

A: Press w + space.

Q: How do i return to my body after spectating a player?

A: Press F3.

Q: I executed "script name" and now im stuck, frozen, glitched..ect

A: Change skin to survivor, if that does not work relog.

Q: I want to modify my debug monitor can you help?

A: No, post here http://opendayz.net/index.php?threads/d ... itor.8402/ for help.

Q: I followed the readme to the letter but its not working.

A: Did you set your instance ID # in init.sqf?


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 Post subject: Re: Admin tools
PostPosted: Wed Mar 20, 2013 11:03 pm 
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Posts: 3
Nice... Keep up the good work!


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 Post subject: Re: Admin tools
PostPosted: Tue Mar 26, 2013 7:50 pm 
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Joined: Tue Mar 26, 2013 7:16 pm
Posts: 1
Getting stuck at Auth. Could you come on a teamspeak server possibly? Gimme a quick hand.


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 Post subject: Re: Admin tools
PostPosted: Tue Mar 26, 2013 8:27 pm 
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Posts: 499
Hey! I didn't tried it on my server so I can't give you any support yet. Maybe check the original post. http://opendayz.net/index.php?threads/d ... 76/page-13


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 Post subject: Re: Admin tools
PostPosted: Mon Apr 22, 2013 9:28 am 
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Joined: Sat Apr 06, 2013 7:57 pm
Posts: 20
was twisting my head around, looking for what i did wrong, and found it.

_playerMonitor = [] execFSM "admintools\player_monitor.fsm"

_playerMonitor = [] execFSM "admintools\player_monitor.fsm";


Funny how alittle ; can mess it all up:)


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 Post subject: Re: Admin tools
PostPosted: Mon Apr 22, 2013 1:15 pm 
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Posts: 499
Yes, every comma is important :)


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 Post subject: Re: Admin tools
PostPosted: Fri Apr 26, 2013 3:48 pm 
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Joined: Fri Apr 26, 2013 3:46 pm
Posts: 8
I'm having a problem with adding the admin tools I added the player id's and that but when I go in-game to test if it worked the commands wont show up I was just wondering if you could help me


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 Post subject: Re: Admin tools
PostPosted: Fri Apr 26, 2013 7:58 pm 
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Posts: 499
send me your mission.pbo


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 Post subject: Re: Admin tools
PostPosted: Fri Apr 26, 2013 8:42 pm 
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Posts: 8
ok i have sarges AI as well, http://www.mediafire.com/?k019bmex15ldboo


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 Post subject: Re: Admin tools
PostPosted: Sun Apr 28, 2013 5:24 pm 
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Posts: 8
ive only been implementing scripts for a couple of days sorry to be a bother


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 Post subject: Re: Admin tools
PostPosted: Tue Apr 30, 2013 11:09 pm 
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Posts: 1
It seems that when I try to join the game, I do not load in and get stuck on Loading Character Data, Please wait


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 Post subject: Re: Admin tools help
PostPosted: Fri May 03, 2013 11:28 pm 
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Joined: Fri May 03, 2013 11:21 pm
Posts: 3
I have followed the instructions an have yet to get the extra menu. i have added my uid to the id spot and have tried my player id aswell.

could some one help me by chance?
i am running sarge A.I and trying to add admin controls.

runing on taviana 2.0 .com one (not the .eu)

willing to donate to some one if they could make me misson and server pbo that contains sarge A.I, admin controls, debug monitor. lol also dogs if they work....


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 Post subject: Re: Admin tools
PostPosted: Sat May 04, 2013 1:31 pm 
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Joined: Fri May 03, 2013 4:39 pm
Posts: 72
Location: Germany
Same here....installed all fine but no scroll Menu appears in Game.
Using DayzCC on Cherno Map.
It would be great when someone can help me :P

EDIT: Got an Answer here ---> KLICK,
i will try that and give feedback soon as possible!!

Greetz Ace

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VISIT US HERE ROTTENHIVE


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 Post subject: Re: Admin tools
PostPosted: Fri May 10, 2013 8:12 pm 
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Joined: Fri May 03, 2013 4:39 pm
Posts: 72
Location: Germany
Hey Guys its me again
The Tool works great, but i use now this Anticheat Scan script ah.sqf
And now the Admin Tools Menu dont shows up
What can i do to get both working?!

Thanks alot!!

Greez Ace

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 Post subject: Re: Admin tools
PostPosted: Fri May 10, 2013 9:11 pm 
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Hey! It does not work with the anti-cheat script. I checked it, and they said it's impossible.


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 Post subject: Re: Admin tools
PostPosted: Fri May 10, 2013 9:43 pm 
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Location: Germany
HMMMMM.... its not nice to hear that :(

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 Post subject: Re: Admin tools
PostPosted: Tue May 14, 2013 3:37 pm 
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Posts: 8
The Admin Tools are working fine just wondering about the Teleporting though, when I leftalt+click I Teleport there but as I press W+space it puts me back where I wanted to Teleport from anyone know a solution to this problem?

Kind regards karl


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 Post subject: Re: Admin tools
PostPosted: Thu May 16, 2013 5:26 am 
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Posts: 16
I'm having a bit of trouble, I've followed instructions up to the "Server name here" but the scripts.txt replacement I'm having trouble doing. How do I find and replace?

Thanks.


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 Post subject: Re: Admin tools
PostPosted: Thu May 16, 2013 2:46 pm 
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FourSevenDelta wrote:
I'm having a bit of trouble, I've followed instructions up to the "Server name here" but the scripts.txt replacement I'm having trouble doing. How do I find and replace?

Thanks.


Who is your server provider?


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 Post subject: Re: Admin tools
PostPosted: Thu May 16, 2013 10:15 pm 
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Posts: 7
Hmm, can't get the scroll menu to appear.


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 Post subject: Re: Admin tools
PostPosted: Fri May 17, 2013 12:06 am 
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Posts: 16
Karl wrote:
FourSevenDelta wrote:
I'm having a bit of trouble, I've followed instructions up to the "Server name here" but the scripts.txt replacement I'm having trouble doing. How do I find and replace?

Thanks.


Who is your server provider?
DayZ.ST


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 Post subject: Re: Admin tools
PostPosted: Fri May 17, 2013 4:09 pm 
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Posts: 8
Ok then to find the scripts.txt you need an ftp program like core ftp or something like that then on your admin panel you should have the ftp details on the left copy and paste that into the ftp in the connect option


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 Post subject: Re: Admin tools
PostPosted: Fri May 17, 2013 4:48 pm 
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Posts: 1
Hi all scripts for battleye do not work.Getting kicked and another thing that does not work is the vehicles menu i tried it without battleye,vehicles disappear but if u get on them they explode and you die.Can anyone give me a good scripts.txt and the admin tools working,please?I am using DayZ CC.


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 Post subject: Re: Admin tools
PostPosted: Fri May 17, 2013 7:54 pm 
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Karl wrote:
Ok then to find the scripts.txt you need an ftp program like core ftp or something like that then on your admin panel you should have the ftp details on the left copy and paste that into the ftp in the connect option
OK thanks, that's all replaced.

What happens to the admintoolsmain.sqf and the debug playerstats.sqf files that were in the admin tools file I downloaded and put my player ID in?

Thanks again for your help.


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 Post subject: Re: Admin tools
PostPosted: Fri May 17, 2013 9:54 pm 
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FourSevenDelta wrote:
Karl wrote:
Ok then to find the scripts.txt you need an ftp program like core ftp or something like that then on your admin panel you should have the ftp details on the left copy and paste that into the ftp in the connect option
OK thanks, that's all replaced.

What happens to the admintoolsmain.sqf and the debug playerstats.sqf files that were in the admin tools file I downloaded and put my player ID in?

Thanks again for your help.


they are fine mate you dont need to do anything to them btw you are welcome ;)


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 Post subject: Re: Admin tools
PostPosted: Fri May 17, 2013 10:04 pm 
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The link is for the new version of the admin tools, but actually I don't like it, and it seems it's harder to get it work. I'll post a link directing to the older one, me and the other people that I helped use that prerfectly.


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 Post subject: Re: Admin tools
PostPosted: Fri May 17, 2013 10:27 pm 
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Ok, I've made the changes to the mission.pbo and then replaced it on my admin panel but when I try to join it just says "wait for host".
Also, you mention packing the mission.pbo but the pbo view says "It seems that it isn't Arma PBO" so I just replace it. Could that be causing an issue?


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 Post subject: Re: Admin tools
PostPosted: Sat May 18, 2013 1:55 am 
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Posts: 16
Sorry for the double post.
I've managed to work out how to modify the mission.pbo then repack. When I try and go into my server it now has a 40 second wait on the "loading character data, please wait" screen, then I get in the lobby and it says "Script debug\playerstats.sqf not found".

Where am i going wrong? :oops:

Many Thanks.


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 Post subject: Re: Admin tools
PostPosted: Sat May 18, 2013 11:09 am 
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Are you using the script without the debug monitor? Try the debug monitor version.


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 Post subject: Re: Admin tools
PostPosted: Sat May 18, 2013 11:15 am 
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Yes I'm using the debug version. Should I be putting the admin tools download somewhere in particular?


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 Post subject: Re: Admin tools
PostPosted: Sat May 18, 2013 1:14 pm 
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you have to put the "debug" and the "admintools" folder into your server's root mission folder.


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 Post subject: Re: Admin tools
PostPosted: Sat May 18, 2013 1:25 pm 
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I must apologize, where do I find the servers root mission folder?


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 Post subject: Re: Admin tools
PostPosted: Sat May 18, 2013 1:35 pm 
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It's the default folder. The init.sqf, description.ext and the mission.sqf file can be found here. Example if you use dayz.st, when you download the dayz_mission.pbo and unpack it, you will get a dayz_mission FOLDER. That is the root foolder.


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 Post subject: Re: Admin tools
PostPosted: Sat May 18, 2013 2:31 pm 
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I've put both the admintools and debug folders into the root folder and packed it. I'm now getting in to the server but not seeing the menu.

Thanks again for your help and patience.


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 Post subject: Re: Admin tools
PostPosted: Sun May 19, 2013 11:04 pm 
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I have it working now, I noticed in the Activate.sqf file there was a bunch of #'s so I changed them to my player ID too and it works. Sorry if I was a pain :)


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 Post subject: Re: Admin tools
PostPosted: Mon May 20, 2013 12:17 am 
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Cannot get the menu to come in in tools.. Any help plz


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 Post subject: Re: Admin tools
PostPosted: Mon May 20, 2013 12:51 am 
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UPDATE COMING SOON!


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 Post subject: Re: Admin tools
PostPosted: Mon May 20, 2013 5:05 am 
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JSteinkush wrote:
Cannot get the menu to come in in tools.. Any help plz
Are you getting the tools menu come up at all when you scroll the mouse wheel?


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 Post subject: Re: Admin tools
PostPosted: Wed May 22, 2013 9:18 pm 
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I've followed all the steps and still can't get it to work, Hoplit, can you take a look at my PBO for me?


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 Post subject: Re: Admin tools
PostPosted: Wed May 22, 2013 9:58 pm 
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I'm going to update the download link, it will work with that :)


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 Post subject: Re: Admin tools
PostPosted: Wed May 22, 2013 10:55 pm 
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Well I've got everything worked out, except it's just not showing.


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 Post subject: Re: Admin tools
PostPosted: Thu May 23, 2013 5:26 pm 
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How do I teleport myself? Can't seem to work it out.


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 Post subject: Re: Admin tools
PostPosted: Thu May 23, 2013 9:42 pm 
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i can log on but am not getting the option when i am scroling, culd anyone help me please?


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 Post subject: Re: Admin tools
PostPosted: Thu May 23, 2013 9:54 pm 
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I'm doing a 1 day break because I'm sick, but after that I can help you! :)


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 Post subject: Re: Admin tools
PostPosted: Thu May 23, 2013 10:04 pm 
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so tomorrow?:D


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 Post subject: Re: Admin tools
PostPosted: Fri May 24, 2013 5:37 pm 
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Worked out tele.
Anyone know what each of these numbers represent on the debug?
Example:
Vehicles: 87(128)

Maybe 87 total vehicles but what is the number in brackets?

Many thanks.


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 Post subject: Re: Admin tools
PostPosted: Fri May 24, 2013 7:31 pm 
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TUTORIAL UPDATED, TRY NOW IF IT DIDN'T WORK BEFORE!


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Fri May 24, 2013 8:00 pm 
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I've followed everything here and no menu pop-up

I'm using a dayz.st server (@bliss1122)
I added the missing ; to the end of

_playerMonitor = [] execFSM "admintools\player_monitor.fsm"

as well as added my UID over the ######

but still no additional menu. I don't get the last part about the script.txt...
Do I overwrite the server (via FTP) with the one I downloaded from github?

init.sqf
Code:
/*   
   INITILIZATION
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance = 1122;               //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
//enableRadio false;

//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";            //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";            //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";   //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";            //Compile regular functions
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf";

if ((!isServer) && (isNull player) ) then
{
waitUntil {!isNull player};
waitUntil {time > 3};
};

if ((!isServer) && (player != player)) then
{
  waitUntil {player == player};
  waitUntil {time > 3};
};

if (isServer) then {
   _serverMonitor =    [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
   //Conduct map operations
   0 fadeSound 0;
   waitUntil {!isNil "dayz_loadScreenMsg"};
   dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
   
   //Run the player monitor
   _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
   _playerMonitor = [] execFSM "admintools\player_monitor.fsm";
};
[] execVM "admintools\Activate.sqf";


debug\playerstats.sqf
Code:
//Let Zeds know
[player,4,true,(getPosATL player)] spawn player_alertZombies;

if (isnil ("hotkey_hitme")) then {
    hotkey_hitme = 0;
};
if (hotkey_hitme == 1) then {
hotkey_hitme = 0;
titleText ["Debug Monitor Deactivated","PLAIN DOWN"];titleFadeOut 2;
} else {
hotkey_hitme = 1;
titleText ["Debug Monitor Activated","PLAIN DOWN"];titleFadeOut 2;
};

/*
Change the UID's below to match those of you and your admin(s)
Your admins will get the advanced version of your debug monitor,
while your regular users will get the cut down version.
*/

if ((getPlayerUID player) in ["######","######"]) then {     
   while {sleep 1;hotkey_hitme == 1} do {
     hintSilent parseText format ["
   <t size='0.95' font='Bitstream' align='left' >[%18]</t><t size='0.95' font='Bitstream' align='right'>[FPS: %10]</t><br/>
   <t size='0.95' font='Bitstream' align='center' color='#FFBF00'>Survived %7 Days</t><br/>
   <t size='0.95' font='Bitstream' align='left' >Players: %8</t><t size='0.95 'font='Bitstream' align='right'>Within 500m: %11</t><br/>
   <t size='0.95' font='Bitstream' align='left' >Vehicles:</t><t size='0.95' font='Bitstream'align='right'>%13(%14)</t><br/>
   <t size='0.95' font='Bitstream' align='left'>Air: %16</t><t size='0.95' font='Bitstream'align='right'>Sea: %23</t><br/>
   <t size='0.95' font='Bitstream' align='left' >All Bikes: %15</t><t size='0.95' font='Bitstream'align='right'>Cars: %17</t><br/>
   <t size='0.95' font='Bitstream' align='left' >Zombies (alive/total): </t><t size='0.95' font='Bitstream' align='right'>%20(%19)</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='0.95' font='Bitstream' align='right'>%2</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='0.95' font='Bitstream' align='right'>%3</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='0.95' font='Bitstream' align='right'>%6</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='0.95' font='Bitstream' align='right'>%9</t><br/>
   <t size='0.95' font='Bitstream' align='left' >GPS: %22</t><t size='0.95' font='Bitstream' align='right'>DIR: %24</t><br/>
   <t size='0.95'font='Bitstream'align='center' >%21</t><br/>",
   (name player),
   (player getVariable['zombieKills', 0]),
   (player getVariable['headShots', 0]),
   (player getVariable['humanKills', 0]),
   (player getVariable['banditKills', 0]),
   (player getVariable['humanity', 0]),
   (dayz_skilllevel),
   (count playableUnits),
   r_player_blood,
   (round diag_fps),
   (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1),
   viewdistance,
   (count([6800, 9200, 0] nearEntities [["StaticWeapon","Car","Motorcycle","Tank","Air","Ship"],25000])),
   count vehicles,
   (count([6800, 9200, 0] nearEntities [["Motorcycle"],25000])),
   (count([6800, 9200, 0] nearEntities [["Air"],25000])),
   (count([6800, 9200, 0] nearEntities [["Car"],25000])),
   (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName')),
   (count entities "zZombie_Base"),
   ({alive _x} count entities "zZombie_Base"),
   (getPosASL player),
   (mapGridPosition getPos player),
   (count([6800, 9200, 0] nearEntities [["Ship"],25000])),
   (round(getDir player))
];
};
} else {

while {sleep 1;hotkey_hitme == 1} do {

hintSilent parseText format ["
   <t size='1.20' font='Bitstream' align='center' color='#00CC00'>%1</t><br/>
   <t size='0.95' font='Bitstream' align='center' >[%11]</t><br/>
   <t size='1.15' font='Bitstream' align='center' color='#FFCC00'>Survived %7 Days</t><br/><br/>
   <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Zombies Killed: </t><t size='1.15' font='Bitstream' align='right'>%2</t><br/>
   <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Headshots: </t><t size='1.15' font='Bitstream' align='right'>%3</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Murders: </t><t size='0.95' font='Bitstream' align='right'>%4</t><br/>
   <t size='0.95' font='Bitstream' align='left' color='#FFBF00'>Bandits Killed: </t><t size='0.95' font='Bitstream' align='right'>%5</t><br/>
   <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Humanity: </t><t size='1.15' font='Bitstream' align='right'>%6</t><br/><br/>
   <t size='1.15' font='Bitstream' align='left' color='#FFBF00'>Blood: </t><t size='1.15' font='Bitstream' align='right'>%10</t><br/>
   <t size='1.15' font='Bitstream' color='#5882FA'>HeatproofSean's Server</t><br/>",
   (name player),
   (player getVariable['zombieKills', 0]),
   (player getVariable['headShots', 0]),
   (player getVariable['humanKills', 0]),
   (player getVariable['banditKills', 0]),
   (player getVariable['humanity', 0]),
   (dayz_skilllevel),
   (count entities "zZombie_Base"),
   ({alive _x} count entities "zZombie_Base"),
   r_player_blood,
   (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'displayName'))
];};};


admintools\AdminToolsMain.sqf
Code:
//customise these menus to fit your server
if ((getPlayerUID player) in ["13072006", "13072005", "13072004"]) then { //all admins
   if ((getPlayerUID player) in ["13072005"]) then { //mods
        adminmenu =
        [
         ["",true],
            ["Tools Menu", [2], "#USER:ModToolsMenu", -5, [["expression", ""]], "1", "1"],
            ["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
            ["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
            ["", [-1], "", -5, [["expression", ""]], "1", "0"],
         ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]   
        ];};
   if ((getPlayerUID player) in ["13072004"]) then { //admins
        adminmenu =
        [
         ["",true],
            ["Tools Menu", [2], "#USER:AdminToolsMenu", -5, [["expression", ""]], "1", "1"],
            ["Skins Menu", [3], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
            ["Weapon Kits", [4], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
            ["", [-1], "", -5, [["expression", ""]], "1", "0"],
         ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]   
        ];};
   if ((getPlayerUID player) in ["13072006"]) then { // super admins
      adminmenu =
      [
         ["",true],
            ["Toggle Debug", [2], "", -5, [["expression", format[_execdebug,"playerstats.sqf"]]], "1", "1"],
            ["Tools Menu", [3], "#USER:ToolsMenu", -5, [["expression", ""]], "1", "1"],
            ["Skins Menu", [4], "#USER:SkinsMenu", -5, [["expression", ""]], "1", "1"],
            ["Weapon Kits", [5], "#USER:WeaponMenu", -5, [["expression", ""]], "1", "1"],
            ["Shields Menu", [6], "#USER:ShieldMenu", -5, [["expression", ""]], "1", "1"],
            ["Vehicle Menu", [7], "#USER:VehicleMenu", -5, [["expression", ""]], "1", "1"],
            ["", [-1], "", -5, [["expression", ""]], "1", "0"],
         ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]      
      ];};
} else {
adminmenu =
[
   ["",true],
      ["Toggle Debug", [2], "", -5, [["expression", format[_execdebug,"playerstats.sqf"]]], "1", "1"],
      ["", [-1], "", -5, [["expression", ""]], "1", "0"],
   ["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];};


admintools\Activate.sqf
Code:
waituntil {!alive player ; !isnull (finddisplay 46)};
if ((getPlayerUID player) in ["13072006"]) then {
   sleep 30;
   player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Fri May 24, 2013 8:08 pm 
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Posts: 499
You have to overwrite the existin scripts.txt, and I noticed that you forgot this part in the debug/playerstats:
if ((getPlayerUID player) in ["######","######"]) then {


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Fri May 24, 2013 8:26 pm 
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Posts: 5
ok cheers. made the changes and it worked.
But any vehicle spawned via the admin tools despawns (and kills the player if they are inside) in seconds.
Also when I died this way, I couldn't bring up the tools menu. I swapped my pistol for my flashlight and it then worked but after using a weapon kit (M4 CCO SD) the option vanished again.

I'll investigate further. And thanks for the help!


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Fri May 24, 2013 11:19 pm 
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Posts: 5
so after futher testing... sometimes the admin tool option doesn't appear until about 10-30sec after respawning...
and after using a weapon kit (FAL did this twice) the tool option vanishes again. swapping weapons worked once, and I think I had to log out and in again.

I'm on a bliss server, and entering any vehicle results in it exploding (much like when you add a vehicle via the map editor and not via the db or the online adminCP).

Finally, the ESP/Tele tool... how do I teleport to players/locations? all it does is add markers where vehicles are to the map (players are showing in the HUD). Is that correct?


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Fri May 24, 2013 11:59 pm 
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Posts: 7
I'm getting a 'No entry 'bin\config.bin.USER:adminmenu'


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Sat May 25, 2013 8:47 am 
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Posts: 16
heatproofsean wrote:
so after futher testing... sometimes the admin tool option doesn't appear until about 10-30sec after respawning...
and after using a weapon kit (FAL did this twice) the tool option vanishes again. swapping weapons worked once, and I think I had to log out and in again.

I'm on a bliss server, and entering any vehicle results in it exploding (much like when you add a vehicle via the map editor and not via the db or the online adminCP).

Finally, the ESP/Tele tool... how do I teleport to players/locations? all it does is add markers where vehicles are to the map (players are showing in the HUD). Is that correct?
You teleport as if your placing a waypoint but press Alt instead. That's how I do it. If you can't move after teleporting press space and W together.

Can anyone answer my question? The Vehicle numbers on the debug, what does the number in the brackets represent please?


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Sat May 25, 2013 1:11 pm 
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FourSevenDelta wrote:
heatproofsean wrote:
so after futher testing... sometimes the admin tool option doesn't appear until about 10-30sec after respawning...
and after using a weapon kit (FAL did this twice) the tool option vanishes again. swapping weapons worked once, and I think I had to log out and in again.

I'm on a bliss server, and entering any vehicle results in it exploding (much like when you add a vehicle via the map editor and not via the db or the online adminCP).

Finally, the ESP/Tele tool... how do I teleport to players/locations? all it does is add markers where vehicles are to the map (players are showing in the HUD). Is that correct?
You teleport as if your placing a waypoint but press Alt instead. That's how I do it. If you can't move after teleporting press space and W together.

Can anyone answer my question? The Vehicle numbers on the debug, what does the number in the brackets represent please?


I think first number is the current numbers of the vehicles on the map. And the second numbers are maybe the number of the spawn points on the server.


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Wed May 29, 2013 12:17 am 
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Posts: 3
I cant seem to get this to work. Can anyone help?


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 Post subject: Re: Admin tools [ UPDATED 2013.05.24]
PostPosted: Wed May 29, 2013 5:47 am 
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Posts: 10
Hey I could use a tip...

I have the part with editing the server.pbo and the mission.pbo down. I got all of that coding installed (except: if I am the only admin, do I leave the hashtags in the other empty spots for entering my player code number?)

I just don't understand the ftp to the scripts.txt file part. How do I move all of my downloaded files in there? If I have an auto refuel script, do I just add that line again on the bottom? My files I downloaded open with notepad++ but the scripts.txt opens with just normal notepad.... Do I need to change that? If so how?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Wed May 29, 2013 7:00 pm 
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Where do you put all the files you downloaded? In what folder?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Wed May 29, 2013 9:18 pm 
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into your mission folder. example: dayz_mission


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Wed May 29, 2013 9:39 pm 
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@Hoplit Thank you, must've missed that.
After i have now set everything up, im getting "Authentication Error" and then "something went wrong"
Know what i did wrong?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Wed May 29, 2013 10:40 pm 
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could you upload the content of your init.sqf to pastebin?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Wed May 29, 2013 11:19 pm 
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http://pastebin.com/QAjynUdp

Thats my init.sqf in mission root directory


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Thu May 30, 2013 1:01 am 
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Hoplit wrote:
into your mission folder. example: dayz_mission


Didn't it say into the txt file in the tutorial? I am stuck on this also... What goes in the txt files and where/how do I put the downloaded files? (and do I have to take them out of their folders)


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Thu May 30, 2013 10:38 pm 
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Posts: 5
"find this code"

if (!isDedicated) then { // If mission is loaded by a player execute the player monitor 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

Where is this code located?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Thu May 30, 2013 10:50 pm 
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kippan wrote:
http://pastebin.com/QAjynUdp

Thats my init.sqf in mission root directory


i just noticed that you didn't put the playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf"; under "filmic" setToneMappingParams

it should looks like this:

Code:
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf";
if ((!isServer) && (isNull player) ) then


and also delete this from the bottom: [] ExecVM "custom_monitor.sqf";


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Thu May 30, 2013 10:51 pm 
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kippan wrote:
"find this code"

if (!isDedicated) then { // If mission is loaded by a player execute the player monitor 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

Where is this code located?


I think it's in the init.sqf.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Fri May 31, 2013 12:03 am 
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Hoplit wrote:
kippan wrote:
"find this code"

if (!isDedicated) then { // If mission is loaded by a player execute the player monitor 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

Where is this code located?


I think it's in the init.sqf.


I thought the playerstats thing was only if you wanted the debug monitor which i dont, so i skipped it.
And the [] ExecVM "custom_monitor.sqf"; code is my own custom debug monitor on my server, why do i have to remove it?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Fri May 31, 2013 11:38 am 
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yes in the ini.sqf look the code on the dayzcc panel cordialy :


Code:
// Run the player monitor
if (!isDedicated) then {[] execVM "Scripts\kh_actions.sqf";
   0 fadeSound 0;
   waitUntil { !isNil "dayz_loadScreenMsg" };
   dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

   _id = player addEventHandler ["Respawn", { _id = [] spawn player_death; }];
   _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
   
   #include "gcam\gcam_config.hpp"
   #include "gcam\gcam_functions.sqf"

   #ifdef GCAM
      waitUntil { alive Player };
      waituntil { !(IsNull (findDisplay 46)) };

      if (serverCommandAvailable "#kick") then { (findDisplay 46) displayAddEventHandler ["keyDown", "_this call fnc_keyDown"]; };
   #endif
};


but in your code i think the name of the file is or respawn or spawn player_death


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Fri May 31, 2013 1:41 pm 
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I noticed this version doesn't have the vehicle spawn; will it be added later?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Fri May 31, 2013 9:16 pm 
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kippan wrote:
Hoplit wrote:
kippan wrote:
"find this code"

if (!isDedicated) then { // If mission is loaded by a player execute the player monitor 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

Where is this code located?


I think it's in the init.sqf.


I thought the playerstats thing was only if you wanted the debug monitor which i dont, so i skipped it.
And the [] ExecVM "custom_monitor.sqf"; code is my own custom debug monitor on my server, why do i have to remove it?


this version only works with debug monitor, and it won't gona work with your debug.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Fri May 31, 2013 9:49 pm 
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The_Rook wrote:
I noticed this version doesn't have the vehicle spawn; will it be added later?


Atm I can't give support for the new version, btw you can try to install it. Here is the link: http://phoenixmods.freeforums.org/phoen ... ls-t3.html


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 01, 2013 12:08 am 
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Errr yeah avoid my previous posts if you have seen them. Just about everything for the admin tools is working, except for the debug monitor for other players. The admin debug works. I installed the version from your tutorial posted here... Why don't they have the debug?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 01, 2013 12:30 am 
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could you upload your admintoolsmain, debug/playerstats, and the init.sqf file to pastebin?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 01, 2013 1:21 am 
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http://pastebin.com/4eEWffQm

Also a glitch formed where players have a chance of randomly getting instant death upon login... just an fyi... I also had to add a different copy of the activate.sqf that comes in the download from Blue Pheonix's site but doesn't come in the link posted on this thread. Without it nothing worked and it said the file was missing. The scripts.txt I am using is from Blue Pheonix's download because I couldn't find the file in your download... But I could just be blind.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 01, 2013 1:17 pm 
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Yeah I rechecked the tutorial and noticed that I forgot it lol. It's correct now.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 01, 2013 5:10 pm 
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Sorry to bother again, but I couldn't find the correct activate.sqf in your tutorial or in the download... I see where you added the scripts.txt but not the activate... And I am hoping the "activate" file will fix the debug monitor for non-admin players on my server?


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 01, 2013 7:13 pm 
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I corrected it yesterday, take a look at it. it's before the scripts.txt step.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 01, 2013 8:14 pm 
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Joined: Wed May 29, 2013 5:44 am
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Hoplit wrote:
I corrected it yesterday, take a look at it. it's before the scripts.txt step.


Ok thank you. I have the new activate script. It works well, and I had someone on and their debug monitor works :D so yeah your tutorial fixed up my server a lot. I owe you a lot for your tutorials. (And I think it would be super cool if you updated your tutorial on custom bulidings. Like whats a good mod for getting the buildings like the barracks and stores, and how to do it via your own description. I figured it out on my own but I bet you could help a lot of people with that :) so just an idea)


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Mon Jun 03, 2013 11:27 am 
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Joined: Mon Jun 03, 2013 11:26 am
Posts: 6
so i got the tools menu to show but when i try and use it, i get kicked for script restriction #87, anyone know why this is


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Mon Jun 03, 2013 11:35 pm 
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Joined: Mon Jun 03, 2013 9:19 pm
Posts: 1
Any way to make the SCROLL OPTION disappear !?
cant figure that out alone...


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Tue Jun 04, 2013 8:43 am 
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Posts: 499
Try to click the right mouse button.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Tue Jun 04, 2013 4:11 pm 
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Joined: Mon Jun 03, 2013 11:26 am
Posts: 6
ok i figured out what was wrong, in the Tutorial it does not say to put you're Player id in the Admin Tools...


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Fri Jun 07, 2013 3:47 pm 
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Joined: Fri Jun 07, 2013 3:44 pm
Posts: 2
Hi i'm having a similar problem to another user earlier regarding "Script debug\playerstats.sqf not found" and i have followed your suggestions on the matter but it doesn't fix the issue for me. I'm guessing I made a mistake during installation so could you provide assistance on where i went wrong please?
Thanks.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Fri Jun 07, 2013 6:04 pm 
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Posts: 2
Hi again, I have managed to fix my issue from my previous post. However the tools menu comes up in the game but now is says that it can't find the required scripts to carry it out, for example when i click teleport it comes up with that it cant find admintools/tools/dayzesp.sqf.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 08, 2013 3:09 am 
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Joined: Sat Jun 08, 2013 3:07 am
Posts: 5
Hey,

Im having trouble Im trying to use this in namalsk
but I keep getting this error

Script debug/playerstats.sqf not found

Something like that

How can I fix this and where do I put the files, the missions folder or MPmissions or @namalsk? etc?

Thanks dude!


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 08, 2013 11:26 am 
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razerflow wrote:
Hey,

Im having trouble Im trying to use this in namalsk
but I keep getting this error

Script debug/playerstats.sqf not found

Something like that

How can I fix this and where do I put the files, the missions folder or MPmissions or @namalsk? etc?

Thanks dude!


Hey! You have to put the scripts in your server's mission folder, not into your game's folder. Check the read me first topic.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sat Jun 08, 2013 11:36 pm 
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Joined: Sat Jun 08, 2013 3:07 am
Posts: 5
Hey thanks for the help!,

I found this website and it seems to have all the files edited for me, with the exception on the player IDs can I use this as the files? also my root mission file was already unpacked before I got there. https://github.com/BluePhoenix175/DayZ-Admin-Tools-

I have succesfully moved and edited the files in to the root folder but im not sure If im suppose to compress it or get sarges AI as the instructions there specify that I find my server_cleanup file which I cannot find.

Thanks!


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sun Jun 09, 2013 12:32 am 
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Posts: 5
Ok scrap that last one, I got the interface to show up but when I select tools menu it kicks me for script restricsion 220 or something


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Sun Jun 09, 2013 12:51 am 
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Joined: Sat Jun 08, 2013 3:07 am
Posts: 5
Far out, scrap all of my posts Ive got it to work but when I spawn in vehicles and enter them they explode and kill me also how do you teleport, when I select teleport it says adding markers and removing markers.


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Wed Jun 12, 2013 8:25 pm 
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Joined: Mon Jun 03, 2013 6:36 pm
Posts: 5
Hey Hoplit, I followed the instructions excactly but after connecting to the lobby I get a "something went wrong" message while trying to join the game every time. I don't get any error report, so everything seems to be correct. Any suggestions what could be the problem?
This is the link to my mission.pbo. Maybe you could take a look that would be very nice! Thank you! :)
http://www.mediafire.com/download/qzhjm ... celle2.pbo


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 Post subject: Re: Admin tools [ NEW FULLY WORKING ]
PostPosted: Wed Jun 12, 2013 9:25 pm 
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Posts: 499
Hey did you update the dayz to 1.7.7?


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